<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Danilo Lira — iOS field notes</title><description>Practical thinking for better iOS products.</description><link>https://danilolira.com/</link><language>en</language><item><title>From Idea to the App Store 2: Technical Decisions and Implementation</title><link>https://danilolira.com/blog/from-idea-to-app-store-pt-2/</link><guid isPermaLink="true">https://danilolira.com/blog/from-idea-to-app-store-pt-2/</guid><description>How I made development choices based on the product&apos;s needs.</description><pubDate>Tue, 15 Sep 2026 00:00:00 GMT</pubDate><category>iOS Development</category><category>Product Development</category></item><item><title>From Idea to the App Store: Do You Really Need an App?</title><link>https://danilolira.com/blog/from-idea-to-app-store/</link><guid isPermaLink="true">https://danilolira.com/blog/from-idea-to-app-store/</guid><description>How I started with a real problem, defined Volei+&apos;s MVP, and turned the way pickup games were organized into a product on the App Store.</description><pubDate>Tue, 01 Sep 2026 00:00:00 GMT</pubDate><category>Ideation</category><category>Product Development</category></item><item><title>Judy’s first adventure: ideation and design of my first game</title><link>https://danilolira.com/blog/judy-adventures-case-study/</link><guid isPermaLink="true">https://danilolira.com/blog/judy-adventures-case-study/</guid><description>How I created Judy Adventures, an educational game built in Swift Playgrounds — from the initial idea and prototypes to illustration and animation.</description><pubDate>Tue, 28 Apr 2020 00:00:00 GMT</pubDate><category>Game Design</category><category>Swift Playgrounds</category><category>Independent Product</category></item></channel></rss>